![]() You should not be looking at your airspeed at anytime after you drop your flaps and gear. Arresting gear Used to slow down / landing aircraft (recoveries) 2. There are various types of key equipment used on a carrier: 1. ![]() Hope you all enjoy the new moduleMake sure. Continue turning to line up for the groove you should be around 300 feet for your ball call. Hey Pilots This is a quick guide to help you out with the Supercarrier and also give you some tips and tricks. There is NO airspeed readouts here, your constantly moving your throttles and you need to trim the aircraft to 14 Units of AOA or V in the hud in the middle of the E bracket on the HUD (constant trimming will also be required to hold this.) At the LSO platform (you should be about 1.1 to 1.4 miles from the boat) start turning base (26 to 30 degree turn)and start descending. 1-8 Carrier Arrestment 1-1 The Landing Area The angled landing area of the flight deck is spanned by four arresting wires. You dont need to buy anything to have this. Roll out on down wind and start descending to 600 feet and 14 Units of AOA. DCS comes with a normal carrier with basic stuff (wires for landing, 4 catapults for launching, 4 spawn locations, IFLOS landing light, ICLS and navigation stuff). Multiplayer mission English DCS: World 2. ![]() Once at 280 knots drop gear and 225 deploy flaps and slats. F-18 Carrier hopping - Slalom Fun 1 v 1 slalom race competition with several touch n gos and final landing on a carrier. In the break there should be a 3 to 3.5 g pull decelerating to 250 knots holding 800 feet with the airbrake deployed and wings forward. Wings back, Tail hook down, 800 feet, 350 knots upwind breaking into the pattern. ![]()
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